GDC 2025 Session Viewer
Independent Games Summit: Creating a Handcrafted Game: 'Harold Halibut' Postmortem
Onat Hekimoglu (Co-Founder, Director, Composer, Slow Bros. GmbH)
Ole Tillmann (Co-Founder, Art Director, Slow Bros. GmbH)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass - Get your pass now!
Track: Independent Games
Format: Lecture
Vault Recording: TBD
Audience Level: All
SLOW BROS., has worked on their debut title, Harold Halibut for more than a decade.
The game consists entirely of physically made models that are 3D scanned and put together in the Unity engine.
The result is a wholly unique stop motion-like visual quality that is deeply immersive through its carefully crafted interactivity.
This presentation will explore the studio's bumpy yet fortunate journey, showcasing its unconventional asset creation and development pipeline, as well as the experimental and iterative processes that led to this approach.
Takeaway
Attendees learn about unconventional asset creation workflows, about working with an interdisciplinary team, about advantages and drawbacks of these approaches, and about finding ways to make things possible that seem impossible first as an indie team.
Intended Audience
This talk is suitable for game creators of all knowledge levels but is best suited to independent developers and artists who are interested in photogrammetry based asset creation workflows, and for those who tend to scrap ideas because they seem unachievable with the team/budget given.