View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Andreia Gaita (CEO, Principal Tech Lead, Spoiled Cat)
Location: Room 2005, West Hall
Date: Monday, March 18
Time: 10:50 am - 11:50 am
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass - Get your pass now!
Topic: Independent Games
Format: Session
Vault Recording: Video
Audience Level: All
C# is a very popular language, and there are a lot of C# developers out there. There is a constant desire for these C# skills to be transferable across game engines, and this is especially true given the recent events surrounding Unity, and the increasing popularity of alternative engines targeting the indie dev market.
But how transferable are C# skills from engine to engine? How do you evaluate the viability of the C# support on an engine you don't know? AOT, JIT, Mono, what are all of these words? You want to embed C# in your engine, how do you do that?
This talk will cover what you need to know about C# and the .NET ecosystem in the games industry, clarifying the jargon, going over existing engine support, explaining platform constraints, portability, and providing pratical examples of how to embed C# in a game engine, as well as relevant online resources.
- Understand the concepts and jargon of the .NET/C# world
- Clear view of the current state of C# in games
- Understand platform constraints and porting viability
- Know how to transfer your C# skills to other engines
- Know how to embed C# in your game engine
Indie game developers. Game programmers. Engine programmers. Producers evaluating game engines and tech stacks and looking for information on C# support.
Basic knowledge of C and C# is recommended for the technical aspects of embedding C# in an engine.