Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
August Brown (Senior Producer, Armor Games Studios)
Date: Tuesday, July 20
Time: 3:20pm - 4:20pm
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Vault Recording: Video
Audience Level: N/A: I prefer to present live on-site but I am open to delivering a virtual presentation
After months of hard work pitching your game, a publisher has finally come back and said they want to give you an offer, yay! While this is incredibly exciting, a publishing offer will have deep ramifications for the life of the game and has (unfortunately) been relatively gated and not broadly discussed.
To shed some light on this process, this talk will go over the ins and outs of a typical indie publishing offer, complete with real-world examples taken from our own. This talk will start at the Publisher's terms sheet and touch on a variety of topics that surface during the negotiation process. This includes IP ownership, revenue share, recoupment, and helping bring more contract-focused topics to the term sheet level (such as building workable milestones and addressing what happens if things go sideways).
Attendees will walk away with a confident understanding of what they should be looking for in a publishing offer and terms sheet. The hope is that this knowledge will empower folks to come to the table knowing what is important to them.
This talk will be especially helpful to any indie developers hoping to work with a publisher and want to feel confident walking into contract negotiations. No previous knowledge of publishing contracts is necessary and folks without it are most encouraged to attend.