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Independent Games Summit: Designing Satisfying Movement and Combat in 'Katana ZERO'

Justin Stander (Owner, Askiisoft)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Independent Games

Format: Session

Vault Recording: TBD

Audience Level: All

Justin Stander, the lead designer and programmer of Katana ZERO, talks about his behind the scenes tricks used to make movement and combat satisfying. He goes into detail about what went into designing the player's controls, and all the tweaks that makes ricocheting bullets so satisfying. He also explains the tricks used to make the game feel fair whilst keeping the player's momentum, even in a game that requires death to progress.


Attendees will learn how to create satisfying movement and combat systems, and will understand how to design and tweak mechanics to give players a feeling of weight and intention to their actions.

Intended Audience

This talk is most beneficial to developers working on action games, but the principles for creating satisfying motion can be applied to any genre. Basic knowledge of game design and programming is necessary.