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Independent Games Summit: Developing at 5mb per Year: The Making of 'Animal Well'

Billy Basso  (Game Developer, Shared Memory)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass - Get your pass now!

Track: Independent Games

Format: Lecture

Vault Recording: TBD

Audience Level: All

Billy Basso developed his game, Animal Well, completely from scratch over the course of 7 years. Weighing in at only 33mb, Animal Well has been lauded by critics and fans for both its elegant design and technical sophistication. Billy Basso will share some of the techniques he used to achieve the look and sound of the game, his approach to design, and how he managed to maintain the discipline to keep at the project for so long.

Takeaway

Inspiration for ideas on how to leverage features of different platforms and how they can manage a project of this scale

Intended Audience

Coders, designers, audio people, artists, and anyone who aspires to making a game on their own



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