GDC 2025 Session Viewer
Independent Games Summit: Developing at 5mb per Year: The Making of 'Animal Well'
Billy Basso (Game Developer, Shared Memory)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass - Get your pass now!
Track: Independent Games
Format: Lecture
Vault Recording: TBD
Audience Level: All
Billy Basso developed his game, Animal Well, completely from scratch over the course of 7 years. Weighing in at only 33mb, Animal Well has been lauded by critics and fans for both its elegant design and technical sophistication. Billy Basso will share some of the techniques he used to achieve the look and sound of the game, his approach to design, and how he managed to maintain the discipline to keep at the project for so long.
Takeaway
Inspiration for ideas on how to leverage features of different platforms and how they can manage a project of this scale
Intended Audience
Coders, designers, audio people, artists, and anyone who aspires to making a game on their own