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Independent Games Summit: Driving and Supporting Narrative in Celeste Through Audio

Kevin Regamey (Creative Director, Power Up Audio)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass - Get your pass now!

Topic: Independent Games

Format: Session

Vault Recording: TBD

Audience Level: All

There are many tools at our disposal when it comes to supporting narrative in our game, but despite being an incredibly powerful option, audio is often overlooked. In this session, Power Up Audio's Kevin Regamey demonstrates how audio can be employed to both drive and support your narrative, as well as evoking desired emotional responses from the player.

Exploring elements such as the game's emotionally driven voice design, and the use of dynamic music to reflect story points, he will illustrate the methods used in achieving the award-winning sound of Celeste.

Takeaway

This talk focuses on effective methods of utilizing sound to support the narrative of your game.

Intended Audience

All developers looking to explore new methods of utilizing sound to support their project's narrative.