GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Independent Games Summit; Expanding the 'Miniverse': Designing Deep, Minimalist Games

Tana Tanoi  (Technical Designer, Dinosaur Polo Club)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Vault Recording: TBD

Audience Level: Intermediate

The indie hits Mini Metro and Mini Motorways form the first two games of Dinosaur Polo Club's "Miniverse", a collection of games that combine minimalism and abstraction with real-world inspired simulations. Players are introduced to very approachable mechanics, but with invested playtime, will slowly see the depth of the simulation.

The successful release of Mini Motorways has established a set of expectations for how a third game in the collection would play. In this talk, Tana Tanoi will explain how "Miniverse" titles are designed, how Dinosaur Polo Club uses a "Mechanic-first" approach to prototyping, and how prototyping a third game has taught them more about the "Miniverse" than creating the first two games.

Takeaway

Attendees will gain insight into how Dinosaur Polo Club designs the core of their games, how their company values influence the game's pillars, and an understanding of the specific challenges in creating successors and pushing the boundaries for unique minimalist games.

Intended Audience

This is for developers who are considering, or are in the process of developing, a successor to an existing game. It will also be relevant to those looking to design casual simulation games with accessible but deep mechanics.