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Independent Games Summit: Failure Workshop 2020

Nick Yonge (Founder, Curiobot)

Tabby Rose (Creative Director, Axon Interactive)

Ty Taylor (President, The Quantum Astrophysicists Guild)

Owen Goss (Co-Founder, Milkbag Games)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass - Get your pass now!

Topic: Independent Games

Format: Session

Vault Recording: TBD

Audience Level: All

Failure often teaches you so much more than success. This annual session of rare honesty and transparency is dedicated to developers willing to open up about failures in their work, giving space for you to celebrate and learn from both the ups and the downs of independent game development.

This year, Ty Taylor (The Bridge/Tumblestone) will come to terms with his questionable decision to spend $30k on music before knowing the gameplay design of DualJoy, and Tabby Rose (Quench) will talk about the harm in wearing too many hats as an indie developer.

In addition, Nick Yonge (Love Is Dead) will discuss how his post-launch depression revealed undiagnosed mental illness and sent his career path out of games (and eventually back into it - sort of), and Owen Goss will look back on the development of FutureGrind and ask: 'How did a six-month project take four and a half years to make?'


Plenty of practical takeaways from those who've struggled through adversity - not always ending up positively, but always willing to share inspirational lessons.

Intended Audience

Anyone who'd like to hear about examples of failure in aspects of games or developing games - without any sugarcoating.