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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Independent Games Summit: Failure Workshop 2021

Ty Taylor  (Director, The Quantum Astrophysicists Guild)

Tanya X. Short  (Captain, Kitfox Games)

Date: Tuesday, July 20

Time: 2:00pm - 2:30pm

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Vault Recording: Video

Failure often teaches you so much more than success. This annual session of rare honesty and transparency is dedicated to developers willing to open up about failures in their work, giving space for you to celebrate and learn from both the ups and the downs of independent game development.

This year, Ty Taylor (The Bridge/Tumblestone) will come to terms with his questionable decision to spend $30k on music before knowing the gameplay design of DualJoy, and Nick Yonge (Love Is Dead) will discuss how his post-launch depression revealed undiagnosed mental illness and sent his career path out of games (and eventually back into it - sort of).


Plenty of practical takeaways from those who've struggled through adversity - not always ending up positively, but always willing to share inspirational lessons.

Intended Audience

Anyone who'd like to hear about examples of failure in aspects of games or developing games - without any sugarcoating.