GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Independent Games Summit: Finding Inspiration and Planning Luck: A Story of a Solo Dev-Dad of Color

Adam Kareem  (Game Developer, Independent)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Vault Recording: TBD

Audience Level: All

Landing a publishing deal has been a dream come true for Adam Kareem, the creator of the Mega Man X-inspired platformer, Protodroid DeLTA. Adam will share insightful and entertaining stories for how he went from being a solo game dev hobbyist to landing a publishing deal with Humble Games. These stories range from the shocking 75-member character roster that motivates him to the musings of his 2-year-old upon seeing his game artwork—that keep him going despite the ups and downs of launching a game.

From these stories, he will extract practical tips for staying inspired and bringing your unique view of the world onto your own games including: Finding your unique inspiration and value add, building your skills via smaller games, establishing a network through sharing your game early and often, landing your own publishing deal, and inspiration for how game dev can be a means of good.

Takeaway

Attendees will hear a series of entertaining yet insightful stories of Adam Kareem's journey developing the Mega Man X-inspired, Protodroid DeLTA. From these stories, attendees will learn practical tips on developing skills through making small games, building a network to help landing their own publishing deal, and more.

Intended Audience

This is for solo indie game devs or small teams who would benefit from a dev who's been in their shoes and can demystify picking the right game and finding the right publisher. Black or other BIPOC devs interested in Humble's BGDF or similar funds will also benefit from this presentation.