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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Matthew Blair (Co-founder, Pontoco)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Vault Recording: TBD
Audience Level: All
In the process of developing The Last Clockwinder, the dev team developed a system for recording and replaying player inputs in the Unity engine, such that gameplay can be accurately repeated with a high degree of reliability.
This system was first created as a gameplay feature and then later extended for use as a development tool. It dramatically increased the productivity of a small engineering team by reducing iteration time, making bugs reliably reproducible, and enabling robust automated tests for gameplay.
This talk uses examples from The Last Clockwinder to discuss implementation details and practical experience, but the concept is readily applicable for many other games. Finally, the talk proposes improvements and new applications of this technique in future projects.
Attendees will learn how they can reliably reproduce gameplay from recorded player inputs in Unity, as well as the challenges and benefits that this entails.
This is for people who already have basic programming knowledge of game engines, and specifically for those with experience in the Unity engine.