Matthew Blair (Co-founder, Pontoco)
Location: Room 2005, West Hall
Date: Monday, March 20
Time: 3:00 pm - 3:30 pm
All Access Pass, Summits Pass, Independent Games Summit Pass
Vault Recording: Video
Audience Level: All
In the process of developing The Last Clockwinder, the dev team developed a system for recording and replaying player inputs in the Unity engine, such that gameplay can be accurately repeated with a high degree of reliability.
This system was first created as a gameplay feature and then later extended for use as a development tool. It dramatically increased the productivity of a small engineering team by reducing iteration time, making bugs reliably reproducible, and enabling robust automated tests for gameplay.
This talk uses examples from The Last Clockwinder to discuss implementation details and practical experience, but the concept is readily applicable for many other games. Finally, the talk proposes improvements and new applications of this technique in future projects.
Attendees will learn how they can reliably reproduce gameplay from recorded player inputs in Unity, as well as the challenges and benefits that this entails.
This is for people who already have basic programming knowledge of game engines, and specifically for those with experience in the Unity engine.