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Independent Games Summit: 'Goblins of Elderstone': 5 Lessons From 6 Years in Development

Gustav Seymore  (Creative Director & Head of Studio, Outerdawn)

Location: Room 2005, West Hall

Date: Monday, March 21

Time: 2:10 pm - 2:40 pm

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass - Get your pass now!

Topic: Independent Games

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: No

From being one of the last games to pass through Steam Greenlight, to a successful Kickstarter shortly after, and then to continuous launch delays, the 6-year development journey of city-builder Goblins of Elderstone has run the gamut of indie development, facing every adversity imaginable, changing hands multiple times, straining friendships and nearly coming to ruin more than once. Likewise there have been 'highs' ranging from small successes to great achievements. In this session Creative Director Gustav Seymore walks through the rollercoaster of indie development and offers the most valuable tips and hacks he's learned along the way to help fledgling developers smooth out some of the bumps in their development journey.

Takeaway

Attendees will take away some valuable lessons about all the things that can and will go wrong on an indie project, such as how to evaluate relationships with publishers, investors and the player community, how to navigate change and how to hold a team together through difficult circumstances and setbacks.

Intended Audience

This talk is aimed at young indie developers and studios either looking to start a new project or perhaps who have hit a snag in their current game, focusing on solutions to issues they might not even know exist yet but will be crucial in their journey.