View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Jordan Magnuson (Independent Game Maker, NecessaryGames.com)
Location: Room 2009, West Hall
Date: Tuesday, March 19
Time: 4:40 pm - 5:10 pm
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass - Get your pass now!
Topic: Independent Games
Format: Session
Vault Recording: Video
Audience Level: All
In "Designing for Difficult Topics and Complex Emotions: How Poetry Can Help Us Make Better Games," Jordan Magnuson explores the intersection of lyric poetry and game design. Challenging traditional frameworks, they demonstrate how poetic principles offer fresh insights into crafting meaningful gaming experiences. Drawing on many years of experimental game making experience and insights from their recent book, "Game Poems: Videogame Design as Lyric Practice," they present practical strategies for using poetic devices in games. Using examples from both well-known games as well as their own portfolio, Jordan reveals how embracing lyric poetry can help game designers evoke complex emotions and navigate difficult topics. This talk is ideal for game designers seeking innovative approaches to deepen narrative engagement and emotional resonance in their games.
Attendees will gain an innovative approach to game design through the lens of lyric poetry. Drawing from well-known games as well as their own experimental portfolio, Jordan Magnuson provides practical strategies for designing impactful gameplay moments and enhancing emotional resonance through the use of poetic tools and devices.
This session is intended for game designers looking to gain new insights about videogames via fresh perspectives and new comparisons, particularly those seeking to craft impactful gameplay moments that fall outside of traditional gameplay and narrative paradigms.