GDC 2025 Session Viewer
Independent Games Summit: How to Plan for Audio as a Developer
Em Halberstadt (Creative Director, A Shell in the Pit)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass - Get your pass now!
Track: Independent Games
Format: Lecture
Vault Recording: TBD
Audience Level: All
Never panic again about your game audio at the last minute! In this talk you will gain knowledge about the entire process of sound design for games from start to finish. The session will cover coming up with references, how different design techniques can affect your game, what to listen for, and how the implementation and mixing processes work. Em shares ideas on how sound can add a unique voice to your game, and how to communicate what feelings you'd like to evoke, as well as how to start thinking about it right from the beginning of your project.
Takeaway
The speaker will share insight, so sound design is less of a mystery. Sound can have such a powerful impact on games, and through this talk you will come to understand how it works, and how you can collaborate with your sound designer better.
Intended Audience
Anyone who works in games! Anyone on the development team should be empowered to collaborate on the sound design of their game, so this talk can be for any discipline, whether you're a game designer, programmer, artist, or in QA, or a sound designer looking for tips on collaboration.