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Independent Games Summit: How To Run A Studio Without An Overnight Hit

Christopher Langmuir (Creative Director, Anemone Hug Interactive Inc.)

Erin Reynolds (Chief Mollusk (Founder & Creative Director), Flying Mollusk)

Nicholas McDonnell (Managing Director, Samurai Punk)

Masahiko Murakami (CEO, Skeleton Crew Studio)

Richard Atlas (Co-Founder / Game Designer, Clever Endeavour Games)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass - Get your pass now!

Topic: Independent Games

Format: Session

Vault Recording: TBD

Audience Level: All

This set of microtalks will give realistic examples of how to run a small game studio without an overnight runaway hit. The game studios represented have been in business for ~5 years, and employ each between 4-10 people. The panel of microtalks are facilitated by Christopher Langmuir of Anemone Hug Interactive in Vancouver.

The full line-up is as follows: Erin Reynolds of Flying Mollusk in LA, creators of Nevermind, will talk about how to fund an experimental game studio. Nicholas McDonnell of Samurai Punk in Melbourne, creators of Screencheat, will talk about how to leverage merchandising to support a studio and its marketing efforts. Masahiko Murakami of Skeleton Crew Studios in Kyoto, creators of BackSlash, will talk about running a studio in a smaller city. And finally, Richard Atlast of Clever Endeavor Games in Montréal, creators of Ultimate Chicken Horse, will talk about investing in a game with a modest launch to grow it into a sustainable title.

Takeaway

Attendees will take away a set of proven methods by other small independent studio heads they can use to help run their own independent game studio.

Intended Audience

This set of microtalks can benefit individuals starting an independent game studio, whether straight out of school or by transitioning out of a job in the industry, and also small studio owners who are curious how other studios in the space have successfully approached running their businesses.