View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.
GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!
Danny Day (Designer, QCF Design)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass - Get your pass now!
Topic: Independent Games
Vault Recording: TBD
Audience Level: Yes
Marketing as an indie is difficult, but what if you got that sweet viral attention with a hare-brained scheme instead? An amusing tale of trying to be too clever by half and building a marketing Rube Goldberg machine that nobody saw.
A good way not to market your game and why. An understanding of the legal considerations platforms like Steam have and why they might kick your game off. An understanding of how Steam key scams work and an undying hatred of key resellers. And an amusingly inspiring story of failure.
Independent developers worrying how to sell their games. Marketers looking for solid tips to avoid. Platform owners and key scammers who want to laugh at our failure. Lawyers who want to play "I saw that coming".