GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.

GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!

Independent Games Summit: Love, Affection, and Relationships in Design

Lindsay Grace  (Knight Chair & Vice President, University of Miami)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass - Get your pass now!

Topic: Independent Games

Format: Session

Vault Recording: TBD

Audience Level: Yes

Indie games take bigger risks designing and implementing love and affection in games. What's worked, what's failed, and what's useful inspiration for the future? This presentation combines game analysis, 1st hand designer reports, and design experience in affection play for both digital and analog games.

This presentation combines a global perspective on love and affection games with real world observations and a peek behind the curtain. What were the designers thinking and why? More than a mere fly by, this presentation goes from wide overview to fast paced reflection directly from the designers. It includes practical advice on turning techniques into specific elements of your game.


Attendees will learn a variety of characteristics of affections games and acquire a global view of the design decisions, their outcomes and designer hopes for the future. What worked, what didn't and what might work in inspirational, culturally treacherous, space of love and affection in indie games

Intended Audience

Indie designers, developers and artists interested in games depicting love, lust and relationships.