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GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!
Lindsay Grace (Knight Chair & Vice President, University of Miami)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass - Get your pass now!
Topic: Independent Games
Vault Recording: TBD
Audience Level: Yes
Indie games take bigger risks designing and implementing love and affection in games. What's worked, what's failed, and what's useful inspiration for the future? This presentation combines game analysis, 1st hand designer reports, and design experience in affection play for both digital and analog games.
This presentation combines a global perspective on love and affection games with real world observations and a peek behind the curtain. What were the designers thinking and why? More than a mere fly by, this presentation goes from wide overview to fast paced reflection directly from the designers. It includes practical advice on turning techniques into specific elements of your game.
Attendees will learn a variety of characteristics of affections games and acquire a global view of the design decisions, their outcomes and designer hopes for the future. What worked, what didn't and what might work in inspirational, culturally treacherous, space of love and affection in indie games
Indie designers, developers and artists interested in games depicting love, lust and relationships.