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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Independent Games Summit: Make the Trailer Before the Game: A Marketing First Way to Prototype

Derek Lieu  (Trailer Editor, Derek Lieu, LLC)

Location: Room 2005, West Hall

Date: Tuesday, March 19

Time: 3:00 pm - 3:30 pm

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass - Get your pass now!

Topic: Independent Games

Format: Session

Vault Recording: Video

Audience Level: Intermediate

Why wait until the game is deep in production before you think of its first trailer? Thinking about what a trailer for your game will look like when you're at the prototyping phase can be an effective lens through which you can assess the appeal and viability of a game idea and show it to collaborators and business partners. Prolific game trailer editor Derek Lieu will share step-by-step instructions and best practices for conceiving game ideas via mockup trailers. More than just speculation, the talk will feature insight and hands-on knowledge from game developers who've used a trailer-first method of prototyping ideas and how it helped them make and market their games.


Thinking of the trailer for your game before you're deep into development can be an effective tool to identify the visual strengths and weaknesses of ideas, focus the creative energy of your team, and give you a better chance of making a successful game which is easier to market.

Intended Audience

Developers who want a framework for quickly fleshing out game prototypes and assessing their marketability before full production begins. Spend less time blindly tinkering, and more time on the ideas that excite you and your team.

Connecting the Global Game Development Community

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