GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.

GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!

Independent Games Summit: Making Room for Accessibility & Health

Priscilla Snow  (Sound Designer & Composer, Ghoulnoise)

V Buckenham  (Founder, Downpour Limited)

Emily Flynn-Jones  (Founder, Killjoy Games)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass - Get your pass now!

Topic: Independent Games

Format: Session

Vault Recording: TBD

Audience Level: No

An hour session formed of three 20 minute talks, this track focuses on practical means of supporting mental health, wellbeing and accessible workplaces; particularly with a focus this year on ‘invisible’ disabilities. In an era of Covid, with increasing numbers of people dealing with Long Covid, we wanted to ask people with experience of chronic illness, as well as people who are neurodivergent and trying to build better spaces for mental wellness working in indie games to discuss how you can proactively build more accessible, inclusive and supportive workplaces. The track includes:

  1. Making room for Neurodivergence in your company, collaborations, and contractors: Priscilla Snow.
  2. Whether it be Long Covid, MS, or other chronic illness - making room in small teams and studios for people dealing with fatigue-related or chronic illnesses: V Buckenham.
  3. Making room for mental health & wellbeing in processes - what you can do right now: Emily Flyn Jones.


Attendees will take away clear and practical means of supporting mental health, wellbeing and accessibility in their workplaces and studio practices, particularly around the area of ‘invisible’ accessibility needs, such as fatigue-related and chronic illness, mental health, and neurodivergence.

Intended Audience

This will be a session useful to anyone running a studio, development process, or interested in advocating for better, more inclusive and accessible work processes and places for ‘invisible’ accessibility needs.