View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
V Buckenham (Founder, Downpour Limited)
Emily Flynn-Jones (Founder, Killjoy Games)
Location: Room 2005, West Hall
Date: Tuesday, March 22
Time: 10:50 am - 11:50 am
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass - Get your pass now!
Topic: Independent Games
Format: Session
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: No
An hour session formed of two 30 minute talks, this track focuses on practical means of supporting mental health, wellbeing and accessible workplaces; particularly with a focus this year on ‘invisible’ disabilities. In an era of Covid, with increasing numbers of people dealing with Long Covid, we wanted to ask people with experience of chronic illness, as well as people who are trying to build better spaces for mental wellness working in indie games to discuss how you can proactively build more accessible, inclusive and supportive workplaces. The track includes:
Attendees will take away clear and practical means of supporting mental health and wellbeing in their workplaces and studio practices, particularly around the area of ‘invisible’ accessibility needs, such as fatigue-related and chronic illness and mental health.
This will be a session useful to anyone running a studio, development process, or interested in advocating for better, more inclusive and accessible work processes and places for ‘invisible’ accessibility needs.