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Independent Games Summit: Making Room for Accessibility & Health

Priscilla Snow  (Sound Designer & Composer, Ghoulnoise)

V Buckenham  (Founder, Downpour Limited)

Emily Flynn-Jones  (Founder, Killjoy Games)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass - Get your pass now!

Topic: Independent Games

Format: Session

Vault Recording: TBD

Audience Level: No

An hour session formed of three 20 minute talks, this track focuses on practical means of supporting mental health, wellbeing and accessible workplaces; particularly with a focus this year on ‘invisible’ disabilities. In an era of Covid, with increasing numbers of people dealing with Long Covid, we wanted to ask people with experience of chronic illness, as well as people who are neurodivergent and trying to build better spaces for mental wellness working in indie games to discuss how you can proactively build more accessible, inclusive and supportive workplaces. The track includes:

  1. Making room for Neurodivergence in your company, collaborations, and contractors: Priscilla Snow.
  2. Whether it be Long Covid, MS, or other chronic illness - making room in small teams and studios for people dealing with fatigue-related or chronic illnesses: V Buckenham.
  3. Making room for mental health & wellbeing in processes - what you can do right now: Emily Flyn Jones.

Takeaway

Attendees will take away clear and practical means of supporting mental health, wellbeing and accessibility in their workplaces and studio practices, particularly around the area of ‘invisible’ accessibility needs, such as fatigue-related and chronic illness, mental health, and neurodivergence.

Intended Audience

This will be a session useful to anyone running a studio, development process, or interested in advocating for better, more inclusive and accessible work processes and places for ‘invisible’ accessibility needs.