View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.
GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!
Priscilla Snow (Sound Designer & Composer, Ghoulnoise)
V Buckenham (Founder, Downpour Limited)
Emily Flynn-Jones (Founder, Killjoy Games)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass - Get your pass now!
Topic: Independent Games
Vault Recording: TBD
Audience Level: No
An hour session formed of three 20 minute talks, this track focuses on practical means of supporting mental health, wellbeing and accessible workplaces; particularly with a focus this year on ‘invisible’ disabilities. In an era of Covid, with increasing numbers of people dealing with Long Covid, we wanted to ask people with experience of chronic illness, as well as people who are neurodivergent and trying to build better spaces for mental wellness working in indie games to discuss how you can proactively build more accessible, inclusive and supportive workplaces. The track includes:
Attendees will take away clear and practical means of supporting mental health, wellbeing and accessibility in their workplaces and studio practices, particularly around the area of ‘invisible’ accessibility needs, such as fatigue-related and chronic illness, mental health, and neurodivergence.
This will be a session useful to anyone running a studio, development process, or interested in advocating for better, more inclusive and accessible work processes and places for ‘invisible’ accessibility needs.