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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Independent Games Summit: Making Room

Adam Campbell  (Director - Games, Apps, Kids Tech, POC in Play)

Ben Wilson  (Creative Producer, Die Gute Fabrik)

Kim Belair  (CEO, Sweet Baby Inc)

Chella Ramanan  (Co-Founder, POC in Play)

Meagan Byrne  (Narrative Mechanics Designer, Achimostawinan Games)

Date: Monday, July 19

Time: 9:40am - 10:40am

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Vault Recording: Video

Audience Level: I acknowledge GDC 2021 is an all-digital event and commit to participating virtually.

"Making Room" is a track of talks focusing on practical means of making room for diverse voices, processes, and workers in indie game development. This Practice-focused stream of Making Room talks brings together 1 in depth and 2 short sharp single practice-based messages, each with a key takeaway for indies who want to make room in their storytelling, design processes and the wider indie game dev scene, for diverse peers, collaborators and workers.

This following talks will be featured:

Adam Campbell and Chella Ramanan from the UK-based POC in Play will offer key case studies and lessons on how to make the indie dev scene more accessible, welcoming, and actively diverse, with how POC in Play uses its platform to advocate for this as an example.

Ben Wilson will offer the attendees simple lessons and observations - supported by both qualitative and quantitative evidence - on how to make your hiring and recruitment processes more diverse and accessible, especially as an under-resourced indie.

Kim Belair will offer key practical takeaways for devs looking to better incorporate diverse storytelling into their game dev processes - especially with a focus on and making room for marginalized creators and players in your project.

Meagan Byrne will discuss why current industry perceptions of what an Indigneous media looks like is ultimately harmful and limiting to the Indigenous people it hopes to include.


Making Room will feature some of the most thoughtful and radical indie game professionals offering practical and implementable principles for indie devs looking to make room in their games and production processes.

Intended Audience

Indie devs looking to make their games and processes more diverse and more authentic in who they cast, who they represent, and who they welcome. Particularly with a focus on storytelling processes and practice in games - how can you make sure your stories represent diverse perspectives, and how you can make games in which diverse players can see themselves.