GDC 2025 Session Viewer
Independent Games Summit: Microtalks: Solving Production Problems
Jen Costa (Director of Production, Uken Games)
Shahrin Khan (Lead Producer, Visai Games)
Kaitlin Smith (Senior Producer, Capybara Games)
Lola Shiraishi (Executive Producer, Stellium Studios)
Location: Room 2005, West Hall
Date: Tuesday, March 18
Time: 9:30 am - 10:30 am
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass - Get your pass now!
Track: Independent Games
Format: Lecture
Vault Recording: Video
Audience Level: All
The role of a Producer in game development is fraught with challenges that demand a fine balance of strategic foresight, people management, and operational agility. Additionally, a solution that works for one company/team might not work for another.
In this microtalk session about Solving Production Problems, we'll dig into a few different classic Production issues and offer an opportunity for experienced Producers to share how they resolved (or survived) some of the most challenging hurdles they face in their roles and on their projects as well as what worked or didn't work for their teams.
Takeaway
By the end of the session, attendees will have gained practical strategies for overcoming common production challenges
through exposure to different production techniques
Intended Audience
Producers, Project Managers and Production Managers looking to enhance their skills and navigate the complexities of game production with greater confidence and effectiveness, as well as those looking to better understand the role of Production in navigating development challenges on smaller teams.