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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Location: Room 2009, West Hall
Date: Tuesday, March 21
Time: 3:00 pm - 3:30 pm
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Vault Recording: Video
Audience Level: All
Playtesting is the game dev equivalent of going to the gym: It strengthens a game's design but can be a bit painful, and it's tragically easy to neglect.
However, Mike Salyh and Wyatt Bushnell, Co-founders of Coin Crew Games, believe you should never skip playtest day! While developing Escape Academy, their team ran over 200 sessions, and used that data to make a debut indie game that Inverse called "the best co-op game since It Takes Two."
In this talk, Mike and Wyatt share how their studio put playtesting at the heart of their development process and offer solutions for running smoother, more efficient playtests.
Attendees will gain a better understanding of how to run more frequent and more impactful playtests, using real-world examples from the development of Escape Academy. Whether looking to start playtesting for the first time or improve existing protocol, this talk helps demystify the topic of playtesting.
This is for game designers, producers, and creative executives, or players who want a more in depth understanding of "how the sausage gets made."