Luke Spierewka (founder, Afterburn)
Pass Type:
All Access Pass, Summits Pass, Independent Games Summit Pass
Topic:
Independent Games
Format:
Lecture
Vault Recording: TBD
Audience Level: All
Self-publishing paid games on mobile these days might feel like a misguided relic of the past, but in this presentation you'll see that it's still possible to pull it off despite the rise of subscription services and F2P - if you know what you're walking into.
An important part of this talk will discuss how maintaining ownership of your company and IPs can be an important tool in achieving profitability and stability.
We'll cover best practices when preparing for launching your title across App Store, Google Play and Steam; the differences between these storefronts and what you can expect from each of them, how our games performed at launch and years later, present sales graphs and more.
Takeaway
After the presentation the audience will gain insight on what to expect on the premium mobile market versus Steam, how and when should they approach storefront partners, what are each store's weaknesses and strengths, what are the long-term benefits of owning their IPs and more.
Intended Audience
The people who will get the most of out this talk are solo developers, small company owners and people interested in self-publishing or starting their own companies. However, while the topics presented will extensively cover each store they should be understandable for all audience members.