Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Derek Yu (President, Mossmouth)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Vault Recording: TBD
Audience Level: I acknowledge GDC 2021 is an all-digital event and commit to participating virtually.
Spelunky creator Derek Yu describes the process of making a sequel to a successful roguelike game and releasing it at the height of the genre's popularity. This talk will cover a wide variety of topics related to Spelunky 2's creation, like game design, his collaboration with BlitWorks, and how being an indie dev has changed for him in the decade between the first and second games. Along the way, he'll also share his thoughts on indie game development and roguelikes in general.
Attendees will gain insight into how a relatively large indie roguelike sequel is designed and created, from the perspective of a game developer that has been making commercial indie games for over a decade.
This talk is targeted toward indie game developers and roguelike designers, but no prerequisite knowledge is necessary.