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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Independent Games Summit: One More Run: The Making of 'Spelunky 2'

Derek Yu  (President, Mossmouth)

Date: Tuesday, July 20

Time: 9:40am - 10:40am

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Vault Recording: Video

Audience Level: I acknowledge GDC 2021 is an all-digital event and commit to participating virtually.

Spelunky creator Derek Yu describes the process of making a sequel to a successful roguelike game and releasing it at the height of the genre's popularity. This talk will cover a wide variety of topics related to Spelunky 2's creation, like game design, his collaboration with BlitWorks, and how being an indie dev has changed for him in the decade between the first and second games. Along the way, he'll also share his thoughts on indie game development and roguelikes in general.

Takeaway

Attendees will gain insight into how a relatively large indie roguelike sequel is designed and created, from the perspective of a game developer that has been making commercial indie games for over a decade.

Intended Audience

This talk is targeted toward indie game developers and roguelike designers, but no prerequisite knowledge is necessary.