GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Independent Games Summit: Overcoming Creative Block on 'Super Crush KO'

Gabby DaRienzo (Senior Artist, Drinkbox Studios)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass - Get your pass now!

Topic: Independent Games

Format: Session

Vault Recording: TBD

Audience Level: All

After dealing with a year-long burnout, Gabby DaRienzo was able to find resources and tools to help her overcome her creative block and start feeling inspired productive, and confident in making game art again. This resulted in the beautiful, colourful, anime-inspired game Super Crush KO. In this talk, Gabby will talk about where this block came from, how it affected her work on Super Crush KO, share what tools and practices worked for her in overcoming her burnout, and provide advice for other game developers who may deal with creative block in the future.


Audience members will learn what creative block - particularly with regard to art, but in general - is and why it happens, and how to overcome it using both practical exercises and techniques, as well as effective mental health practices.

Intended Audience

This talk is appropriate for anyone, regardless of their experience with creative block. We will touch upon burnout in general and tools that can be utilized by anyone for overcoming it.