Lucas Farina (COO, DX Gameworks)
Location: Room 2009, West Hall
Date: Monday, March 20
Time: 2:10 pm - 2:40 pm
All Access Pass, Summits Pass, Independent Games Summit Pass
Vault Recording: Video
Audience Level: Intermediate
"The game and content are almost finished, now we just need to port it!" is a phrase most game developers have either said or heard someone say. However, the porting process is one that can end up costing hundreds of thousands of dollars—depending on the size and technical challenges of the project, and mistakes made along the way.
Having participated in more than 20 portings for consoles, for both publishers and small developers, Lucas Farina from DX Gameworks will share their porting process, learning on what works and what doesn't for small porting teams, how to prepare and keep a good communication with all parts involved, and how to work smart to optimize budget and schedule when porting to multiple platforms.
Attendees will gain a better understanding of how to prepare their projects for the porting process, the risks involved in the many production choices out there, and how to make porting more predictable and efficient.
This is for developers, publishers, producers, project managers, and generally anyone who is responsible for delivering releases on multiple platforms on-time and on-budget. The talk is especially relevant to first-time developers and those who are negotiating or preparing to port their PC game for multiple consoles.