View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Christopher Power (Executive Director & Associate Professor, AbleGamers Canada & UPEI)
Location: Room 2016, West Hall
Date: Tuesday, March 22
Time: 3:50 pm - 4:20 pm
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass - Get your pass now!
Topic: Independent Games
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: Yes
Accessibility in games can be an overwhelming world of guidance, advice and opinion about what is important. When working on a budget, tight timelines, or limited person-power, this can result in discussion over which options to include, or worse, debate about which players to leave out of your game. This presentation will provide data from players with disabilities regarding which options are necessary pre-requisites for many players to play your games, as well as how different options are valued by a wide variety of different players making it so everyone can game and have accessible player experiences.
Attendees will take away not only why accessibility is important and can open your game to a broad audience, but also present data from players with disabilities on what options are pre-requisites for many players to get into your game so that you can prioritize your resources to create as accessible an experience as possible.
This session is open to anyone who creates games. The presentation will provide a brief overview of accessibility and the variety of options available, using the Accessible Player Experience (APX) Design Patterns to frame the discussion of what options you might include in your game.