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Independent Games Summit: Reimagining the Corporate Hellscape: The Art Direction of Going Under

Nick Kaman  (Art Director, Aggro Crab)

Location: Room 2014, West Hall

Date: Tuesday, March 22

Time: 3:50 pm - 4:20 pm

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass - Get your pass now!

Topic: Independent Games

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: No

In this talk, Nick Kaman, Art Director at Aggro Crab, discusses how he created the unique visual style of Going Under, a narrative-heavy roguelike released in 2020. Find out how we mimic the signature illustration style that is ubiquitous in the modern tech industry while still managing to make the game stand on its own as a fun roguelike with an engaging story. The style we developed was achieved not by some grand vision, but by a series of parameters and considerations developed to fit the needs of the rest of the project. By treating your Art Direction process this way, you too can develop a signature look for your game even if you don't have your own signature art style.


Attendees will leave with a handful of techniques and advice to improve and speed up their art process for their indie game with a small team/budget. Less experienced and less artistically proficient attendees especially should come away feeling confident in their ability to develop a visual identity for their project.

Intended Audience

Target audience is art directors and sole artists on small teams with entry-to-mid level experience. Basically anyone who's job it is to figure out what their game is going to look like.