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Independent Games Summit Session: Getting Players Emotionally Invested in Procedural Characters in 'Wildermyth'

Nate Austin  (Co-Owner, Worldwalker Games, LLC)

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Independent Games

Format: Session

Vault Recording: TBD

Audience Level: No

What makes a player get attached to a character? Particularly a generated one? Wildermyth uses a host of techniques to encourage emotional investment in procedurally generated characters, and we've worked hard to avoid moments that push players away from that connection.

In this talk, Nate will go over how each aspect of the game bends towards this one goal, of creating memorable, relatable, even iconic heroes, and encouraging the player to love them. We'll cover specific techniques used, including how our procedural narrative system works. Almost equally important is avoiding the pitfalls, such as breach of trust, acting out of character, or rage quits, and we'll cover examples of how we overcame each of these.

Takeaway

Attendees will learn concrete techniques used in Wildermyth to encourage emotional investment in procedurally generated characters. See how game design, art, and narrative work together to pull the player in, and equally importantly, avoid pushing them out.

Intended Audience

The target audience is generally familiar with concepts of procedural generation, technical knowledge not required.