Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Kellen Voyer (Video Game Lawyer, Voyer Law)
Date: Monday, July 19
Time: 1:20pm - 1:50pm
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Vault Recording: Video
Audience Level: N/A: I prefer to present live on-site but I am open to delivering a virtual presentation
Revenue sharing is a common method for team compensation but is often discussed without a full understanding of how revenue sharing will actually be implemented. As a result, flawed revenue share structures may be promised that could easily have been prevented if the studio better understood revenue sharing structures at the start.
The aim of this presentation is to educate attendees on video game studio revenue sharing structures and elements to consider when developing such structures. Attendees will learn about two common revenue sharing structures, and the upsides and downsides of each. Attendees will also learn about key elements to consider when preparing a revenue sharing structure, for example, how revenue share is earned, calculated and how to handle future DLC, as well as common problems to avoid.
By understanding these structures, attendees will be better positioned to create effective studio compensation structures that fairly compensate the team, promote buy-in and, where necessary, protect the studio.
Learn how about video game studio revenue sharing structures and how to implement one in your own studio in order to fairly compensate the team, promote buy-in and protect the studio.
Anyone considering the use of video game revenue sharing to compensate their team.