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Independent Games Summit: Tech Toolbox

Joon Van Hove (Game Designer, Independent)

Kate Compton (PhD, UCSC)

Ramsey Nasser (Game Designer, Independent)

Maya Man (Creative Technologist, Google Creative Lab)

Lizi Attwood (Technical Director, Furious Bee Limited)

Farbs (Game Developer, Independent)

Maria Mishurenko (Co-Founder, Synesthetic Echo)

Chris Wade (Director, Luckshot Games)

Location: Room 2009, West Hall

Date: Tuesday, March 17

Time: 9:30am - 10:30am

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass - Get your pass now!

Topic: Independent Games

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

Are tool-discussions your favorite part of postmortems? Or did a piece of technology ever spark a game idea? Have you ever bumped into another developer and noticed they're using a code snippet, tool or plugin that you feel like you could've used a million times?

In this collection of technical microtalks, each speaker will take you through one of their homemade tools, solutions, or hacks that could benefit or inspire you. The Tech Toolbox presents interesting solutions to interesting problems, or bits of tech that create new affordances in game design from a broad set of independent developer perspectives.


Explore a variety of tools and other solutions that could save you exponential amounts of time in the future, or enable you to do things that previously seemed impossible as an indie developer. You may leave with a new tool to experiment with, or a new idea to build your own tools in the future. The contributors are encouraged to share sources or other relevant resources. The intended audience for this session is independent developers, or developers working in a small team.

Intended Audience

Developers and designers with basic technical understanding and an interest in the development process and novel tools that they can learn from or be inspired by.