GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of GDC sessions by time, pass type, topic, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live.

If you've registered for GDC, you can use the same login credentials for your Session Scheduler account. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Independent Games Summit: Tech Toolbox

Joon Van Hove (Game Designer, Independent)

Kate Compton (PhD, UCSC)

Ramsey Nasser (Game Designer, Independent)

Maya Man (Creative Technologist, Google Creative Lab)

Lizi Attwood (Technical Director, Furious Bee Limited)

Farbs (Game Developer, Independent)

Maria Mishurenko (Co-Founder, Synesthetic Echo)

Chris Wade (Director, Luckshot Games)

Location: Room 2009, West Hall

Date: Tuesday, March 17

Time: 9:30am - 10:30am

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass - Get your pass now!

Topic: Independent Games

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

Are tool-discussions your favorite part of postmortems? Or did a piece of technology ever spark a game idea? Have you ever bumped into another developer and noticed they're using a code snippet, tool or plugin that you feel like you could've used a million times?

In this collection of technical microtalks, each speaker will take you through one of their homemade tools, solutions, or hacks that could benefit or inspire you. The Tech Toolbox presents interesting solutions to interesting problems, or bits of tech that create new affordances in game design from a broad set of independent developer perspectives.

Takeaway

Explore a variety of tools and other solutions that could save you exponential amounts of time in the future, or enable you to do things that previously seemed impossible as an indie developer. You may leave with a new tool to experiment with, or a new idea to build your own tools in the future. The contributors are encouraged to share sources or other relevant resources. The intended audience for this session is independent developers, or developers working in a small team.

Intended Audience

Developers and designers with basic technical understanding and an interest in the development process and novel tools that they can learn from or be inspired by.