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Independent Games Summit: The Art of the Pitch Deck

Alan Dang (Producer, Independent)

Christopher Wulf (Publishing Director, Those Awesome Guys)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass - Get your pass now!

Topic: Independent Games

Format: Session

Vault Recording: TBD

Audience Level: All

You have spent months on the prototype of your game, have spoken to publishers who are interested in your game and now they are expecting your pitch deck to share with their team. Up until this point you've used your presentation skills and a demo of your prototype to show your game off - but what happens when you take away the "you", and leave nothing but a series of slides? How do you successfully communicate your vision without meeting in person? Using our industry experience and providing real-world, concrete examples from actual pitches we have a framework to help you think about how to make your pitch stand out.

Takeaway

Attendees will learn about the 3 C's for a successful game pitch deck; Concise, Clear, and Confident. Based on experience and concrete, real-world examples from some of the best indie studios out there, they will see what elements make a pitch deck stand out, as well as a checklist of items and information they should cover in their deck based on their circumstances.