View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Spencer Garland (CEO/Creative Director, BRENDA ARTS, LLC.)
Location: Room 2009, West Hall
Date: Tuesday, March 19
Time: 1:20 pm - 1:50 pm
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass - Get your pass now!
Topic: Independent Games
Format: Session
Vault Recording: Video
Audience Level: All
Hype Williams, but for Video Games?!?
This presentation speaks to the newfound formation of a Black Gamic Language. In a similar way that Gordon Parks, Marvin Van Peebles, Spike Lee, John Singleton, The Wayans Brothers, Ava DuVernay, Cheryl Dunye, Boots Riley, and Terrance Nance developed what Black TV and movies can be, Spencer Garland, along with other developers, are adding their ideas into what Black games can be. What new inherently Black genres can be added to the medium of video games? What characters or worlds can be created? To reference Andrew Benjamin, "Black game devs have something to say!"
This presentation will go over the history of Black life represented in games, understanding media literacy surrounding stereotypical depictions of BIPOC people in games, the history of BIPOC game devs, and who is actively working to dismantle the systems that exclude Black life/joy in the medium. Discourse about BIPOC aesthetics from film and how they can be translated into a gamic medium will also be expressed.
I want the audience to think about how new references can be put into the video game medium. Black art is largely overlooked outside of rap music for game soundtracks, but adding those works into games it will propel the medium forward.
My work is always for BIPOC youth to engage with, but this speech can be enjoyed by all. It will be accessible for anyone to enjoy.