GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Independent Games Summit: The Cultural Impact of 'Hundred Days': A Winemaking Simulator

Maddalena Grattarola  (Narrative Designer, Broken Arms Games)

Date: Monday, July 19

Time: 1:20pm - 1:50pm

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Vault Recording: Video

Audience Level: N/A: I would like to deliver a virtual presentation only

Hundred Days puts you in charge of managing a small and abandoned winery: from selecting the types of vine you want to grow, to naming your final product, every decision is in your hands. This lecture will tell the story of the small team of developers and winemakers from Italy and of their ambitious plan of transcribing a millenary tradition into a game. This postmortem will explore how the game has evolved from an autobiographical concept to the fictionalised version that has been released, it will analyse the cultural impact and controversial issues raised by the topic, and it will provide useful suggestions for those who wish to challenge themselves with a similar task by openly discussing successes and failures of the design process.


This lecture will explain how an apparently niche and highly specific topic such as winemaking can be engaging and interesting for your audience, how to adjust the tycoon genre to better represent craftsmanship and slow processes, how to adopt elements from your cultural heritage and transform them into video games.

Intended Audience

Game developers, game designers, and narrative designers will find this talk interesting and filled with practical advice and suggestions. No specific prerequisite is necessary to understand this talk beside a general knowledge of the standard vocabulary used in games.