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Gwen Frey (President, Chump Squad)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass - Get your pass now!
Topic: Independent Games
Format: Session
Vault Recording: TBD
Audience Level: All
In this example heavy talk Gwen Frey discusses her journey taking Kine from an after-work passion project to a fully realized multi-platform puzzle game. She'll use footage from development to demonstrate how she crafted the game iteratively, only increasing the scope of the game as she received funding to do so. She'll cover her design goals and methods at different points in production, and she'll explain how she developed the game's overall vision. Finally, Gwen will discuss Kine's budget and breakdown the sales split across SKUs. This talk showcases and celebrates both the missteps and the victories of a game that birthed a brand new studio.
Attendees will walk away from this talk armed with a greater understanding of how to design a puzzle game and how to scope an indie game at different parts of the development. Attendees will also gain insights into budgeting for an indie title and platform SKU distribution.
Indie developers, especially small teams and solo developers, or developers working on puzzle games.