GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Independent Games Summit: This is Why We Fight: Designing Meaningful Combat

Shawn Alexander Allen  (President & Game Design Director, NuChallenger)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Vault Recording: TBD

Audience Level: All

Game combat is often seen as a means to an end, something to give players to do on their way from Point A to Point B. Yet we've seen time and again that combat can be extra meaningful when explored from a narrative lens, and even more so when it comes from the team. Dissonant combat may seem unavoidable, but who better than indies to explore that, break it down, and turn the notion on its head?

This talk is to encourage a different way of thinking about combat: making it smaller, more compartmentalized, more personal, and, overall, more meaningful.

Takeaway

Attendees should leave with an understanding on how to make the combat in their games more meaningful and impactful for players.

Intended Audience

This is for anyone who wants to design more deeply impactful combat that is focused on narrative reasons for engaging, and less on pure focus on big combos and scores (not that those aren't cool, too).