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Independent Games Summit: 'Untitled Goose Game' and the Benefits of Spectator-Friendly Design

Jake Strasser (Developer, House House)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass - Get your pass now!

Topic: Independent Games

Format: Session

Vault Recording: TBD

Audience Level: All

Although Untitled Goose Game is a single player game, it was designed to be played with people in the room, watching, laughing, and sharing the fun. Drawing from their experience making local-multiplayer sports game Push Me Pull You, and a love of shared videogame experiences, House House developed an approach to spectator-friendly design and put it to use in Untitled Goose Game.

Spectator-friendly game design focuses on making games more readable and entertaining to the other people in the room, creates communal experiences, and is more inviting to less games-literate audiences. Come along to hear Jake reflect on this approach, how it informed the design of Untitled Goose Game, and the ways that it may have contributed to the game's public reception.

Takeaway

Attendees will gain insight on the design of Untitled Goose Game, and how it was informed by House House's approach to spectator-friendly game design. They will hear about the benefits of designing for the other people in the room: that it helps make games more accessible, comprehensible, engaging, and communal.

Intended Audience

This talk is for game developers who want some insight into a communally-minded approach to game design that helps make games more accessible, comprehensible, and engaging to audiences beyond the player.