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Independent Games Summit: What [Blank] Taught Me About Game Dev

Kinsey Erickson  (Producer, Code Coven)

Joseph Ruotolo  (Freelance 3D Artist, Freelance)

Cam Perry  (Designer, Schell Games)

Brieyh'leai Simmons  (Art Generalist, Wallride Games)

Ave Kaye  (Narrative Designer and Writer/Content Creator, Mundane Magic)

Derek Kwan  (Culture Development Consultant, NorQuest College & Unannounced Studio & Caldera Interactive Ltd. (former))

Jada Thomas  (Technical Assistant, CodeCrew)

Location: Room 2002, West Hall

Date: Monday, March 21

Time: 10:50 am - 11:50 am

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass - Get your pass now!

Topic: Independent Games

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: No

Game developers have learned their craft from classes, mentors, and projects— but what about the lessons learned from places and jobs that seemingly have nothing to do with games? How could developers of all disciplines incorporate new techniques and perspectives from other walks of life, and what is the value of entering the game industry after working a different career? "What [Blank] Taught Me About Game Dev" is a series of micro-talks where panelists share their biggest game development takeaways from their non-games related jobs, personal journeys, and more.

Takeaway

Takeaways will learn the panelists' favorite game development tips, as well as have their perspectives broadened to think about the ways game development can thrive just by looking at new inspirations.

Intended Audience

Game developers who are already in the industry or otherwise transitioning into the industry from another career, as well as students who may feel unsure about how to apply a non-game development degree to games. There are no prerequisites required to understand the micro-talks.