View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Kinsey Erickson (Producer, Code Coven)
Joseph Ruotolo (Freelance 3D Artist, Freelance)
Cam Perry (Designer, Schell Games)
Brieyh'leai Simmons (Art Generalist, Wallride Games)
Ave Kaye (Narrative Designer and Writer/Content Creator, Mundane Magic)
Derek Kwan (Culture Development Consultant, NorQuest College & Unannounced Studio & Caldera Interactive Ltd. (former))
Jada Thomas (Technical Assistant, CodeCrew)
Location: Room 2002, West Hall
Date: Monday, March 21
Time: 10:50 am - 11:50 am
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass - Get your pass now!
Topic: Independent Games
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: No
Game developers have learned their craft from classes, mentors, and projects— but what about the lessons learned from places and jobs that seemingly have nothing to do with games? How could developers of all disciplines incorporate new techniques and perspectives from other walks of life, and what is the value of entering the game industry after working a different career? "What [Blank] Taught Me About Game Dev" is a series of micro-talks where panelists share their biggest game development takeaways from their non-games related jobs, personal journeys, and more.
Takeaways will learn the panelists' favorite game development tips, as well as have their perspectives broadened to think about the ways game development can thrive just by looking at new inspirations.
Game developers who are already in the industry or otherwise transitioning into the industry from another career, as well as students who may feel unsure about how to apply a non-game development degree to games. There are no prerequisites required to understand the micro-talks.