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Tatu Aalto (Lead Graphics Programmer, Remedy Entertainment)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass - Get your pass now!
Vault Recording: TBD
Audience Level: Advanced
This presentation gives a detailed view of indirect lighting technology created for Remedy's latest title Control. We build on highly efficient data structures aimed for current generation consoles and take the accuracy of real-time game lighting to a new level with the help of high-end raytracing hardware available on PC.
In this lecture you will learn how to build efficient sparse volume for storing indirect lighting data and combine it with distance field raymarching to create reflections for current generation consoles. In addition, we cover ray-tracing techniques used in Control, in such detail that you know how to build a similar system when walking out.
This lecture is targeted to graphics engineers interested in practical overview of indirect lighting techniques used in Remedy's title Control.