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Mark Schoennagel (Manager, Technical Marketing, Unity Technologies)
Location: Room 2020, West Hall
Date: Thursday, March 24
Time: 10:00 am - 11:00 am
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!
Format: Sponsored Session
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: No
Take a deep dive into the tech behind the latest real-time cinematic work from Unity's award-winning demo team to learn how photorealistic protagonists come to life. Highlights will include how Unity's Ziva was used to create realistic AI-assisted facial animation, as well as details about new cutting-edge real-time hair technology, all deployed within the Unity Editor. Advanced HDRP lighting and shaders will also be explored.
Attendees will learn many of the techniques that the Unity demo team used to create their latest photorealistic cinematic short film. They will learn how art assets were brought in from Maya, as well as how Unity's new hair technology was used to grow, style, and render hair with HDRP. Finally, they will discover how Ziva was used to apply artificial intelligence to a face to create realistic, animatable human faces.
Unity artists, character animators, modelers, lighters, riggers, and generalists