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Location: Room 3009, West Hall
Date: Thursday, March 21
Time: 2:00pm - 2:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Format: Sponsored Session
Vault Recording: Video
Audience Level: All
This session showcases the integration between the Unity* game engine and the recently released Intel® Open Image Denoise library for CPU-based lightmap denoising. Learn how the library significantly improves fidelity over bilateral blur by using an AI-based denoiser that greatly improves time-to-convergence for lightmap rendering. Other possible use cases of Intel Open Image Denoise for general purpose image denoising are also discussed.
Learn how the library significantly improves fidelity over bilateral blur by using an AI-based denoiser that greatly improves time-to-convergence for lightmap rendering.