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Intel Open Image Denoise in Unity: Open Source Denoising for Lightmaps (Presented by Unity and Intel)

Carson Brownlee (Graphics Software Engineer, Intel)

Jesper Mortensen (Lead Graphics Engineer, Unity Technologies)

Location: Room 3009, West Hall

Date: Thursday, March 21

Time: 2:00pm - 2:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

Vault Recording: Video

Audience Level: All

This session showcases the integration between the Unity* game engine and the recently released Intel® Open Image Denoise library for CPU-based lightmap denoising. Learn how the library significantly improves fidelity over bilateral blur by using an AI-based denoiser that greatly improves time-to-convergence for lightmap rendering. Other possible use cases of Intel Open Image Denoise for general purpose image denoising are also discussed.

Takeaway

Learn how the library significantly improves fidelity over bilateral blur by using an AI-based denoiser that greatly improves time-to-convergence for lightmap rendering.

Intended Audience

TBD