GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Intel XeSS – an AI based Super Sampling solution for Real-time Rendering (Presented by Intel)

Hisham Chowdhury  (Principal Engineer, Intel Corporation)

Robert Kawiak  (Senior Software Enabling and Optimization Engineer, Intel Corporation)

Rense de Boer  (Technical Art Director, Art by Rens)

Gabriel Ferreira  (CTO / Lead Programmer, Massive Work Studio)

Lucas Xavier  (Environment Artist, Massive Work Studio)

Location: Room 3022, West Hall

Date: Wednesday, March 23

Time: 12:30 pm - 1:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!

Topic: Programming

Format: Sponsored Session

Viewing Experience: In-Person/Virtual

Vault Recording: Video

Audience Level: Yes


This talk will give a deeper dive into Intel® XeSS technology, with Art by Rens and Massive Work Studio joining to show XeSS usage in their titles. The talk will give the audience a chance to see how XeSS fits into the landscape of commonly used upscaling and super sampling techniques, what makes XeSS different and how it allows to achieve higher performance gains without compromising quality. Second part of the session will give insights into the technology behind Intel® XeSS, the software and hardware layers accelerating XeSS technology on Intel® Alchemist as well give some insight into how Intel® AI hardware acceleration is providing higher performance for XeSS on Intel® Alchemist powered platforms


Overview of Intel® XeSS technology and how its in work today. Learn about Intel® hardware and Software stack behind XeSS at high level

Intended Audience

Game Developers, GPU developers, tech press, creative app developers, gamers