View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
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Hisham Chowdhury (Principal Engineer, Intel Corporation)
Robert Kawiak (Senior Software Enabling and Optimization Engineer, Intel Corporation)
Rense de Boer (Technical Art Director, Art by Rens)
Gabriel Ferreira (CTO / Lead Programmer, Massive Work Studio)
Lucas Xavier (Environment Artist, Massive Work Studio)
Location: Room 3022, West Hall
Date: Wednesday, March 23
Time: 12:30 pm - 1:30 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Vault Recording: Video
Audience Level: Yes
This talk will give a deeper dive into Intel® XeSS technology, with Art by Rens and Massive Work Studio joining to show XeSS usage in their titles. The talk will give the audience a chance to see how XeSS fits into the landscape of commonly used upscaling and super sampling techniques, what makes XeSS different and how it allows to achieve higher performance gains without compromising quality. Second part of the session will give insights into the technology behind Intel® XeSS, the software and hardware layers accelerating XeSS technology on Intel® Alchemist as well give some insight into how Intel® AI hardware acceleration is providing higher performance for XeSS on Intel® Alchemist powered platforms
Overview of Intel® XeSS technology and how its in work today. Learn about Intel® hardware and Software stack behind XeSS at high level
Game Developers, GPU developers, tech press, creative app developers, gamers