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Interactive Audio: Life Beyond the Console

Christopher Denman (Lead Audio Designer, Walt Disney Imagineering, Games and Interactive Experiences)

Max McCoy (Technical Sound Designer, Walt Disney Imagineering, Games and Interactive Experiences)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: TBD

Audience Level: All

Working in Interactive Audio today means more than creating sound for Console or Mobile games. In this discussion, we will take a deep-dive into working with new technologies like VR/AR, Smart Speakers, Location Based Experiences/Attractions and AI. Our goal is to educate new and seasoned professionals about the career options we have as Interactive Audio Designers.


Students and seasoned professionals will leave with a better understanding of the different career options available to them as the technology around us is changing. Whether it is moving over to working on VR/AR, working on content for smart speakers or contributing to the next big push in AI, it is our hope that everyone will be able to see that not all interactive audio design is tied to a phone or console anymore.

Intended Audience

This talk is intended for anyone interested in emerging technology and how audio plays a role in shaping that technology.