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'Into the Breach' Design Postmortem

Matthew Davis (Co-founder, Subset Games)

Location: Room 2016, West Hall

Date: Thursday, March 21

Time: 10:00am - 11:00am

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: All

'Into the Breach' took Subset Games four long years to develop after finishing FTL. This talk will detail that process from the early design drafts to the final balancing decisions. Diving into years of cut content and iteration, this talk will show how Subset Games approaches difficult design challenges. How do you decide which feature to cut? How do you successfully "steal" design elements from other games while remaining original? How do you decide on the correct difficulty? How much RNG should you use?

Takeaway

Other than "behind the scenes" information about the development of 'Into the Breach', this talk will provide practical design suggestions based on the way that Subset Games approaches design.

Intended Audience

The talk is intended for anyone interested in how smaller scale projects get created, and will have practical suggestions for designers on projects of any size.