View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Kiyavash Kandar (Graphics Programmer, Remedy Entertainment)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Vault Recording: TBD
Audience Level: Intermediate
Alan Wake 2's forests and vegetation of the Pacific Northwest carry the atmosphere of the horror survival genre almost like a character on their own.
This talk showcases Remedy's new GPU-based skinning pipeline, built to handle detailed and dense environments that are mostly comprised of dynamically animated vegetation geometry.
To match our ambitions in geometric fidelity and complexity of motion, we also developed a new GPU-based animation system that could animate skeleton rigs at runtime via compute shaders.
The talk will allow for a look under the hood at the techniques used to hit performance targets, create feature rich systems for artists, and enable full representation in the Northlight engine's raytracing implementation.
Attendees will get an insight into the design decisions and implementation details surrounding a high-fidelity GPU-based animation system built to scale.The presented material will give references for understanding, assessing, and designing similar systems for their own needs.
Intended audience are VFX and Technical Artists, Rendering Programmers, someone with a background in games and game technology, proceduralism and shader enthusiasts. Prior knowledge and experience in related subjects is recommended.