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Location: Room 2009, West Hall
Date: Thursday, March 21
Time: 4:00pm - 5:00pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Format: Sponsored Session
Vault Recording: Not Recorded
Audience Level: Advanced
Innovation with machine learning in gaming creates a demand for real-time inferencing, capable of integrating well with high performance applications. Do you have a machine learning model? Do you need machine learning for your rendering workloads, tooling, game engine or content pipeline?
This 401-level session will cover DirectML, a fast and powerful DirectX library that meets game developers' needs by providing hardware-accelerated operators to take your neural networks from research to production. For this demo we will show how to achieve super-resolution with a DirectML engine plug-in and bring our collaborators on stage to walk through examples of using DirectML to power their machine learning workloads.
- This talk is about giving the developers already working on ML, to get the tools they need to move into production.
- DirectML unlocks the power of the GPU for developers, with one recent example with a graphics application.
- Developers already working in ML with a working learning model.
- Developers interested in looking ahead a couple of steps for how Microsoft and its partners are making ML work in games.