GDC 2025 Session Viewer
Invisible UI: How thatgamecompany Designs Interfaces for Emotional Immersion
Dylan Faust (UI Lead, thatgamecompany)
Location: Room 2010, West Hall
Date: Friday, March 21
Time: 1:30 pm - 2:30 pm
Pass Type: All Access Pass, Core Pass - Get your pass now!
Track: Design
Format: Lecture
Vault Recording: Video
Audience Level: All
Takeaway
Attendees will gain insights into how UI designers at thatgamecompany enhance players' emotional immersion in their games, exploring key design patterns and the pros and cons of each. They will also discover practical approaches to developing interfaces that work seamlessly across various platforms and input devices, including consoles and mobile phones.
Intended Audience
This talk is primarily targeted towards UI designers, game designers, developers, and anyone interested in the role UI plays in an emotional narrative multiplatform game. No prerequisites are required, it assumes no prior knowledge about UI design or development.