GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Is there a AAA future for Mobile Gaming? (Presented by Imagination Technologies)

Stuart DeVille  (Founder, Game Dev London)

Paul Weir  (Audio Director, Hello Games)

Peter Ridgway  (Senior Director Technical Art, King Studios)

Kristof Beets  (Senior Director of Technical Management, Imagination Technologies)

Date: Wednesday, July 21

Time: 9:40am - 10:10am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsored Session

Vault Recording: Not Recorded

Imagination Technologies

What defines AAA? Is it the budgets, is it the visuals or is it something else? And more importantly can mobile games ever truly be considered AAA? With an imminent explosion in futuristic now technologies like ray-tracing on mobile, ever increasing graphical power, and a wealth of design expertise, there are more ground-breaking new gaming experiences appearing on mobile platforms every day.

Imagination Technologies in association with Game Dev London sits down with a panel of industry experts, ranging from artists to engineers, to discuss the future of mobile gaming and the work going on in delivering a triple AAA experience (if they exist) from the hardware all the way to the player.

Takeaway

Attendees will get a range of opinions on the abstract nature of mobile development and the differences vs console and PC development from the perspective of hardware, design, and audience perception of the medium.

Intended Audience

This talk is intended for all GDC attendees with an interest in mobile game development and the future of mobile hardware. It will also suit those in a more academic sense with a desire to challenge the concept of the traditional AAA development model as it pertains to mobile.