Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Stuart DeVille (Founder, Game Dev London)
Paul Weir (Audio Director, Hello Games)
Peter Ridgway (Senior Director Technical Art, King Studios)
Kristof Beets (Senior Director of Technical Management, Imagination Technologies)
Date: Wednesday, July 21
Time: 9:40am - 10:10am
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Vault Recording: Not Recorded
Attendees will get a range of opinions on the abstract nature of mobile development and the differences vs console and PC development from the perspective of hardware, design, and audience perception of the medium.
This talk is intended for all GDC attendees with an interest in mobile game development and the future of mobile hardware. It will also suit those in a more academic sense with a desire to challenge the concept of the traditional AAA development model as it pertains to mobile.