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GDC + VRDC 2019 Session Scheduler

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It Doesn't Have to Be Hard: How to Fix Your Performance Woes (Presented by Intel)

Carlos A Dominguez Caballero (GPA Product Owner, SW Engineer, Intel)

Dietmar Suoch (Graphics Software Engineer, Intel)

Location: Room 3009, West Hall

Date: Thursday, March 21

Time: 11:30am - 12:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

Vault Recording: Video

Audience Level: All

Maximize your game performance on a wide range of hardware. Learn how to use Intel® Graphics Performance Analyzers (Intel® GPA) to identify and quantify common performance bottlenecks, how to mitigate them and validate optimizations. Using Intel® GPA exciting new features we will show how to gain deeper knowledge on the runtime execution of your game, easily identify problematic frames and improve your game’s overall performance.

Takeaway

Learn how to effectively identify graphics inefficiencies that can produce bottlenecks with the largest performance impact in a frame. Additionally, identify frames of interest with ease using Intel GPA’s new Multi-frame stream capture mode.

Intended Audience

Developers interested in getting improved performance in their games. Individuals seeking an introduction to graphics profiling and performance optimizations as well as an introduction to the tools needed to accomplish these endeavors.